Lost Omens: Monsters of Myth
Different values: 42
=====================================
object {Lost Omens: Monsters of Myth}
    _id : string {Lost Omens: Monsters of Myth._id} (all different values)
    img : string {Lost Omens: Monsters of Myth.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x37)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {Lost Omens: Monsters of Myth.items}
        Length: min=1 max=32
        Value type: object {Lost Omens: Monsters of Myth.items.[]}
            _id : string {Lost Omens: Monsters of Myth.items.[]._id} (555 different values)
            img : string {Lost Omens: Monsters of Myth.items.[].img} (124 different values)
            name : string {Lost Omens: Monsters of Myth.items.[].name} (376 different values)
            sort : integer {Lost Omens: Monsters of Myth.items.[].sort} (33 different values)
            system : object {Lost Omens: Monsters of Myth.items.[].system}
                [actionType] : object {Lost Omens: Monsters of Myth.items.[].system.actionType}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.actionType.value} (4 different values)
                        'passive' (x160)
                        'action' (x92)
                        'reaction' (x39)
                        'free' (x17)
                [actions] : object {Lost Omens: Monsters of Myth.items.[].system.actions}
                    [value] : integer {Lost Omens: Monsters of Myth.items.[].system.actions.value} (3 different values)
                        1 (x56)
                        2 (x28)
                        3 (x8)
                [area] : object {Lost Omens: Monsters of Myth.items.[].system.area}
                    [details] : string {Lost Omens: Monsters of Myth.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
                    type : string {Lost Omens: Monsters of Myth.items.[].system.area.type} (4 different values)
                        'burst' (x14)
                        'emanation' (x5)
                        'cone' (x3)
                        'line' (x1)
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.area.value} (7 different values)
                        30 (x7)
                        20 (x6)
                        5 (x3)
                        50 (x2)
                        60 (x2)
                        10 (x2)
                        100 (x1)
                [attack] : object {Lost Omens: Monsters of Myth.items.[].system.attack}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Lost Omens: Monsters of Myth.items.[].system.attackEffects}
                    [custom] : string {Lost Omens: Monsters of Myth.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Lost Omens: Monsters of Myth.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.attackEffects.value.[]} (13 different values)
                [autoHeightenLevel] : object {Lost Omens: Monsters of Myth.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Lost Omens: Monsters of Myth.items.[].system.baseItem} (5 different values)
                    'greataxe' (x1)
                    'trident' (x1)
                    'spiked-chain' (x1)
                    'sling' (x1)
                    'dagger' (x1)
                [bonus] : object {Lost Omens: Monsters of Myth.items.[].system.bonus}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.bonus.value} (27 different values)
                [bonusDamage] : object {Lost Omens: Monsters of Myth.items.[].system.bonusDamage}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Lost Omens: Monsters of Myth.items.[].system.bulk}
                    value : mixed
                        integer {Lost Omens: Monsters of Myth.items.[].system.bulk.value} (3 different values)
                            0 (x60)
                            1 (x2)
                            2 (x1)
                        float {Lost Omens: Monsters of Myth.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : empty
                publication : object {Lost Omens: Monsters of Myth.items.[].system.publication}
                    license : string {Lost Omens: Monsters of Myth.items.[].system.publication.license} (2 different values)
                        'OGL' (x644)
                        'ORC' (x4)
                    remaster : boolean {Lost Omens: Monsters of Myth.items.[].system.publication.remaster} (2 different values)
                        False (x644)
                        True (x4)
                    title : string {Lost Omens: Monsters of Myth.items.[].system.publication.title} (9 different values)
                        '' (x351)
                        'Pathfinder Core Rulebook' (x137)
                        'Pathfinder Bestiary' (x79)
                        'Pathfinder Lost Omens Monsters of Myth' (x64)
                        'Pathfinder Advanced Player\'s Guide' (x9)
                        'Pathfinder Player Core' (x4)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder Lost Omens Legends' (x1)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                [cost] : object {Lost Omens: Monsters of Myth.items.[].system.cost}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.cost.value} (2 different values)
                        '' (x149)
                        'amber and rare incense worth 750 gp' (x1)
                [counteraction] : boolean {Lost Omens: Monsters of Myth.items.[].system.counteraction} (2 different values)
                    False (x140)
                    True (x10)
                [damage] : object {Lost Omens: Monsters of Myth.items.[].system.damage}
                    [0] : object {Lost Omens: Monsters of Myth.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Lost Omens: Monsters of Myth.items.[].system.damage.0.formula} (19 different values)
                        kinds : array<string> {Lost Omens: Monsters of Myth.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Lost Omens: Monsters of Myth.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x32)
                                'healing' (x2)
                        materials : array<> {Lost Omens: Monsters of Myth.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Lost Omens: Monsters of Myth.items.[].system.damage.0.type} (13 different values)
                        [applyMod] : boolean {Lost Omens: Monsters of Myth.items.[].system.damage.0.applyMod} (2 different values)
                            False (x19)
                            True (x4)
                    [damageType] : string {Lost Omens: Monsters of Myth.items.[].system.damage.damageType} (3 different values)
                        'slashing' (x2)
                        'piercing' (x2)
                        'bludgeoning' (x1)
                    [dice] : integer {Lost Omens: Monsters of Myth.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Lost Omens: Monsters of Myth.items.[].system.damage.die} (4 different values)
                        'd8' (x2)
                        'd12' (x1)
                        'd6' (x1)
                        'd4' (x1)
                    [formula] : string {Lost Omens: Monsters of Myth.items.[].system.damage.formula} (same value: '6d6')
                    [gcovwqxwitqchoin] : object {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Lost Omens: Monsters of Myth.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Lost Omens: Monsters of Myth.items.[].system.damage.kind} (same value: 'damage')
                    [type] : string {Lost Omens: Monsters of Myth.items.[].system.damage.type} (same value: 'fire')
                [damageRolls] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls}
                    [0] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0.damage} (4 different values)
                            '2d12+8' (x4)
                            '3d8+18' (x1)
                            '4d6+25' (x1)
                            '4d10+25' (x1)
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0.damageType} (2 different values)
                            'piercing' (x5)
                            'slashing' (x2)
                    [0rh1viqscxjhdaa7s0py] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.0rh1viqscxjhdaa7s0py.damageType} (same value: 'mental')
                    [1] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1.damage} (same value: '1d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1di2fi2hkfhbbybeucou] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damage} (same value: '4d8+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1di2fi2hkfhbbybeucou.damageType} (same value: 'piercing')
                    [1i7ilsap1h5k46xq5wes] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damage} (same value: '4d6+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.1i7ilsap1h5k46xq5wes.damageType} (same value: 'slashing')
                    [27Z0pbJE3ePlj2IY] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damage} (same value: '1d4+5')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.27Z0pbJE3ePlj2IY.damageType} (same value: 'piercing')
                    [2l32i3ch9kvn6moeapox] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damage} (same value: '1d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.2l32i3ch9kvn6moeapox.damageType} (same value: 'cold')
                    [3AdGCdAszktWu9Xx] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damage} (same value: '2d10+3')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3AdGCdAszktWu9Xx.damageType} (same value: 'cold')
                    [3mql7ezl4m1bzpvyopqk] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damage} (same value: '2d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3mql7ezl4m1bzpvyopqk.damageType} (same value: 'acid')
                    [3uus9uirrzmx87k9tyd2] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damage} (same value: '2d10+6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.3uus9uirrzmx87k9tyd2.damageType} (same value: 'piercing')
                    [49LexztEPsM9zDU6] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6.damage} (same value: '2d10+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.49LexztEPsM9zDU6.damageType} (same value: 'piercing')
                    [4MIPihyB05EUrHEy] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy.damage} (same value: '2d8+13')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4MIPihyB05EUrHEy.damageType} (same value: 'void')
                    [4lmsah6g8ci7m21bxiwv] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4lmsah6g8ci7m21bxiwv.damageType} (same value: 'fire')
                    [4rsu5r7un8ua8we92o82] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damage} (same value: '2d10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.4rsu5r7un8ua8we92o82.damageType} (same value: 'fire')
                    [6UcXKCIoGZcXML9l] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damage} (same value: '2d12+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6UcXKCIoGZcXML9l.damageType} (same value: 'fire')
                    [6ehbuBwhWahecBdH] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH.damage} (same value: '3d10+15')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.6ehbuBwhWahecBdH.damageType} (same value: 'slashing')
                    [7BB9UcL8tdiYQg6L] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damage} (same value: '1d6+6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7BB9UcL8tdiYQg6L.damageType} (same value: 'bludgeoning')
                    [7b8wo5bywie4x69d14wr] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damage} (same value: '4d8+18')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.7b8wo5bywie4x69d14wr.damageType} (same value: 'slashing')
                    [89x4rdgq9sUOKdQS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damage} (same value: '4d8+10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.89x4rdgq9sUOKdQS.damageType} (same value: 'bludgeoning')
                    [8W1sMaX4MyeKp27J] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damage} (same value: '1d4+5')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.8W1sMaX4MyeKp27J.damageType} (same value: 'piercing')
                    [BWO873JBdoUug21o] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o.damage} (same value: '4d6+10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.BWO873JBdoUug21o.damageType} (same value: 'piercing')
                    [CAhBS4zBaVWMwaTH] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damage} (same value: '3d10+14')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CAhBS4zBaVWMwaTH.damageType} (same value: 'piercing')
                    [CD0kLH8RZC39oAhN] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damage} (same value: '2d10+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.CD0kLH8RZC39oAhN.damageType} (same value: 'bludgeoning')
                    [D4leJ7ZJEag8b5px] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damage} (same value: '2d8+2')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.D4leJ7ZJEag8b5px.damageType} (same value: 'fire')
                    [DuHsFur5Kfpax8ZV] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damage} (same value: '3d12+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.DuHsFur5Kfpax8ZV.damageType} (same value: 'bludgeoning')
                    [EoE573A8WjoNcx6D] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D.damage} (same value: '2d10+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.EoE573A8WjoNcx6D.damageType} (same value: 'piercing')
                    [ErO7Vy7GO1VOrXec] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damage} (same value: '2d6+13')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ErO7Vy7GO1VOrXec.damageType} (same value: 'bludgeoning')
                    [FSRsXzuIdDKxr5NV] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damage} (same value: '3d12+11')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.FSRsXzuIdDKxr5NV.damageType} (same value: 'slashing')
                    [H50yuGw1t6Ai2qfK] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damage} (same value: '4d10+22')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.H50yuGw1t6Ai2qfK.damageType} (same value: 'bludgeoning')
                    [HEzVPvvr9VEOD1ze] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damage} (same value: '2d8+8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HEzVPvvr9VEOD1ze.damageType} (same value: 'bludgeoning')
                    [HLwKQsbStaaKKwTE] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damage} (same value: '4d8+8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HLwKQsbStaaKKwTE.damageType} (same value: 'bludgeoning')
                    [HwA3QGkdnSrwah1N] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damage} (same value: '2d12+15')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.HwA3QGkdnSrwah1N.damageType} (same value: 'piercing')
                    [LluD43GZJApXarCh] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh.damage} (same value: '3d8+17')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.LluD43GZJApXarCh.damageType} (same value: 'piercing')
                    [ME8Q4t51kV045Oql] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql.damage} (same value: '1d6+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ME8Q4t51kV045Oql.damageType} (same value: 'piercing')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.N3nHpYTbYlDvhNlX.damage} (same value: '2d8+4')
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                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.NzPJAmJt1XcgeJZB.damageType} (same value: 'slashing')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damage} (same value: '2d8+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.TiLiWEOapLeoO5nx.damageType} (same value: 'slashing')
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                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.U6cG4PjvY5evUnre.damageType} (same value: 'slashing')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UhiFDiflAQPOSj1r.damage} (same value: '3d12+18')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UptSf20Khv6wzI3x.damage} (same value: '3d8+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.UptSf20Khv6wzI3x.damageType} (same value: 'slashing')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VUQmhzdrLBsoX685.damage} (same value: '2d10+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VUQmhzdrLBsoX685.damageType} (same value: 'bludgeoning')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VYzRLZoMVYLy4625.damage} (same value: '2d12+4')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.VYzRLZoMVYLy4625.damageType} (same value: 'bludgeoning')
                    [aszc97vdtpcgtv0m5pj8] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.aszc97vdtpcgtv0m5pj8.damageType} (same value: 'mental')
                    [bHFFhV6alxVQBkaL] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bHFFhV6alxVQBkaL}
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                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bHFFhV6alxVQBkaL.damageType} (same value: 'piercing')
                    [bV59ZadzDAYkf29W] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.bV59ZadzDAYkf29W}
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.d5iuns6ii3aowz12sgdu.damageType} (same value: 'fire')
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                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ddaufsmrwmyvyawg6lga.damageType} (same value: 'piercing')
                    [eABFlUWHY38G7Cna] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna.damage} (same value: '3d10+11')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.eABFlUWHY38G7Cna.damageType} (same value: 'bludgeoning')
                    [ecz94wh5lpqwmbz3lh5l] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ecz94wh5lpqwmbz3lh5l.damageType} (same value: 'sonic')
                    [ekXQ8J0yzxKc1huR] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damage} (same value: '4d12+26')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ekXQ8J0yzxKc1huR.damageType} (same value: 'bludgeoning')
                    [fi4CrUp3fymbe0UI] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damage} (same value: '4d10+20')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.fi4CrUp3fymbe0UI.damageType} (same value: 'slashing')
                    [g1dpz4wbqib81lhzfk79] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damage} (same value: '1d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.g1dpz4wbqib81lhzfk79.damageType} (same value: 'cold')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gJ7glAPLC0Owigco.damage} (same value: '2d8+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gJ7glAPLC0Owigco.damageType} (same value: 'piercing')
                    [gy0dhbocyg9g7xbx7vdv] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damage} (same value: '2d10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.gy0dhbocyg9g7xbx7vdv.damageType} (same value: 'fire')
                    [i1dFEPCiKePxyPMj] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damage} (same value: '4d8+18')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.i1dFEPCiKePxyPMj.damageType} (same value: 'piercing')
                    [ib9qqefd6r2lm51yrlyd] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ib9qqefd6r2lm51yrlyd.damageType} (same value: 'fire')
                    [ibpo9fans3npunbvfpd5] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damage} (same value: '2d12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.ibpo9fans3npunbvfpd5.damageType} (same value: 'sonic')
                    [iiee7249zvaysg0ysprl] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damage} (same value: '2d8+4')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.iiee7249zvaysg0ysprl.damageType} (same value: 'bludgeoning')
                    [jPZzt82UgTdpwOQZ] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damage} (same value: '2d12+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.jPZzt82UgTdpwOQZ.damageType} (same value: 'piercing')
                    [k7F6pjCtYbFvCmyf] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damage} (same value: '2d12+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.k7F6pjCtYbFvCmyf.damageType} (same value: 'piercing')
                    [kzdu11b07gpw0qcwf2l4] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damage} (same value: '2d10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.kzdu11b07gpw0qcwf2l4.damageType} (same value: 'fire')
                    [m2uyglrm32psgfgcnm2r] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damage} (same value: '4d10+18')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.m2uyglrm32psgfgcnm2r.damageType} (same value: 'piercing')
                    [msGhxJrcqriijgrP] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP.damage} (same value: '2d8+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.msGhxJrcqriijgrP.damageType} (same value: 'slashing')
                    [paYP2BtxbkXfGmYu] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damage} (same value: '4d6+18')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.paYP2BtxbkXfGmYu.damageType} (same value: 'slashing')
                    [qrHBZNpL8cUVP4H7] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damage} (same value: '2d6+15')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.qrHBZNpL8cUVP4H7.damageType} (same value: 'slashing')
                    [rTnGKzZYxpxPFald] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald.damage} (same value: '2d8+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.rTnGKzZYxpxPFald.damageType} (same value: 'piercing')
                    [sWQnUuVMvTxqa38b] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.sWQnUuVMvTxqa38b}
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                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.sWQnUuVMvTxqa38b.damageType} (same value: 'void')
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                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.srmhdiukd9rlceakeval.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.srmhdiukd9rlceakeval.damageType} (same value: 'acid')
                    [svxUFnw9q756GhWw] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw.damage} (same value: '2d10+13')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.svxUFnw9q756GhWw.damageType} (same value: 'slashing')
                    [tQtkcnJblDw7Ii9y] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damage} (same value: '2d12+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tQtkcnJblDw7Ii9y.damageType} (same value: 'slashing')
                    [tf9nb4b3krco5j6476ov] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damage} (same value: '1d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tf9nb4b3krco5j6476ov.damageType} (same value: 'fire')
                    [tl77m9uuruyoo5yekjh2] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damage} (same value: '2d8+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tl77m9uuruyoo5yekjh2.damageType} (same value: 'piercing')
                    [tu97o3lbu0rembm5u7fm] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damage} (same value: '2d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tu97o3lbu0rembm5u7fm.damageType} (same value: 'acid')
                    [tupJuhQixFFQSdRN] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN.damage} (same value: '2d8+8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.tupJuhQixFFQSdRN.damageType} (same value: 'bludgeoning')
                    [uGTnXtAwvYXKjCws] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damage} (same value: '2d4+15')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.uGTnXtAwvYXKjCws.damageType} (same value: 'piercing')
                    [v5qlbrgdzyiwbh1ct0rf] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damage} (same value: '4d4+14')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.v5qlbrgdzyiwbh1ct0rf.damageType} (same value: 'bludgeoning')
                    [vlIfnVZlfIueDtLS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damage} (same value: '2d8+4')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vlIfnVZlfIueDtLS.damageType} (same value: 'bludgeoning')
                    MxjIokFACGsGUZk3 : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3.damage} (same value: '2d8+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.MxjIokFACGsGUZk3.damageType} (same value: 'bludgeoning')
                    [vzJolpmnQ0NhZPYr] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damage} (same value: '2d10+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.vzJolpmnQ0NhZPYr.damageType} (same value: 'bludgeoning')
                    [wUwqZbMHxGlFLTxC] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damage} (same value: '2d12+9')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wUwqZbMHxGlFLTxC.damageType} (same value: 'piercing')
                    [wgk3oaoywylyu7687zan] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damage} (same value: '4d6+18')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.wgk3oaoywylyu7687zan.damageType} (same value: 'slashing')
                    [x5Edvyv7bu9EWfkR] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damage} (same value: '2d8+7')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x5Edvyv7bu9EWfkR.damageType} (same value: 'slashing')
                    [x77kj9b3wylt20ykgn8v] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damage} (same value: '4d12+12')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.x77kj9b3wylt20ykgn8v.damageType} (same value: 'bludgeoning')
                    [yhxc9pqymnu7z9cnp3y9] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damage} (same value: '2d8')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yhxc9pqymnu7z9cnp3y9.damageType} (same value: 'cold')
                    [yodtkum7xaow1ortlevx] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damage} (same value: '1d6')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yodtkum7xaow1ortlevx.damageType} (same value: 'spirit')
                    [yp3vkwrw4gruams39x1c] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damage} (same value: '2d10')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.yp3vkwrw4gruams39x1c.damageType} (same value: 'fire')
                    [zjqChATREW4WJSLS] : object {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS}
                        damage : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS.damage} (same value: '2d10+5')
                        damageType : string {Lost Omens: Monsters of Myth.items.[].system.damageRolls.zjqChATREW4WJSLS.damageType} (same value: 'piercing')
                description : object {Lost Omens: Monsters of Myth.items.[].system.description}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.description.value} (324 different values)
                [category] : string {Lost Omens: Monsters of Myth.items.[].system.category} (6 different values)
                    'offensive' (x153)
                    'defensive' (x110)
                    'interaction' (x40)
                    'martial' (x3)
                    'ammo' (x3)
                    'simple' (x2)
                [deathNote] : boolean {Lost Omens: Monsters of Myth.items.[].system.deathNote} (same value: True)
                [defense] : object {Lost Omens: Monsters of Myth.items.[].system.defense}
                    [passive] : object {Lost Omens: Monsters of Myth.items.[].system.defense.passive}
                        statistic : string {Lost Omens: Monsters of Myth.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Lost Omens: Monsters of Myth.items.[].system.defense.save}
                        basic : boolean {Lost Omens: Monsters of Myth.items.[].system.defense.save.basic} (2 different values)
                            False (x34)
                            True (x11)
                        statistic : string {Lost Omens: Monsters of Myth.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x28)
                            'fortitude' (x10)
                            'reflex' (x7)
                [duration] : object {Lost Omens: Monsters of Myth.items.[].system.duration}
                    sustained : boolean {Lost Omens: Monsters of Myth.items.[].system.duration.sustained} (2 different values)
                        False (x132)
                        True (x18)
                    value : string {Lost Omens: Monsters of Myth.items.[].system.duration.value} (18 different values)
                [equipped] : object {Lost Omens: Monsters of Myth.items.[].system.equipped}
                    carryType : string {Lost Omens: Monsters of Myth.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Lost Omens: Monsters of Myth.items.[].system.equipped.handsHeld} (same value: 0)
                    inSlot : boolean {Lost Omens: Monsters of Myth.items.[].system.equipped.inSlot} (same value: False)
                    [invested] : boolean {Lost Omens: Monsters of Myth.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Lost Omens: Monsters of Myth.items.[].system.frequency}
                    max : integer {Lost Omens: Monsters of Myth.items.[].system.frequency.max} (same value: 1)
                    per : string {Lost Omens: Monsters of Myth.items.[].system.frequency.per} (4 different values)
                        'round' (x10)
                        'PT1M' (x2)
                        'day' (x1)
                        'PT1H' (x1)
                    [value] : integer {Lost Omens: Monsters of Myth.items.[].system.frequency.value} (same value: 1)
                [group] : string {Lost Omens: Monsters of Myth.items.[].system.group} (5 different values)
                    'axe' (x1)
                    'spear' (x1)
                    'flail' (x1)
                    'sling' (x1)
                    'knife' (x1)
                [hardness] : integer {Lost Omens: Monsters of Myth.items.[].system.hardness} (same value: 0)
                [heightening] : object {Lost Omens: Monsters of Myth.items.[].system.heightening}
                    [damage] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.damage}
                        [0] : string {Lost Omens: Monsters of Myth.items.[].system.heightening.damage.0} (8 different values)
                            '2d6' (x9)
                            '1d6' (x6)
                            '1d8' (x5)
                            '1d4' (x4)
                            '2d8' (x2)
                            '1d10' (x2)
                            '2d4' (x1)
                            '10' (x1)
                    [interval] : integer {Lost Omens: Monsters of Myth.items.[].system.heightening.interval} (2 different values)
                        1 (x30)
                        2 (x1)
                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.type} (2 different values)
                        'interval' (x31)
                        'fixed' (x2)
                    [levels] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels}
                        3 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        5 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        7 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        9 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9}
                            [target] : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.target}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.target.value} (same value: 'up to 10 creatures')
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {Lost Omens: Monsters of Myth.items.[].system.hp}
                    max : integer {Lost Omens: Monsters of Myth.items.[].system.hp.max} (same value: 0)
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.hp.value} (same value: 0)
                [level] : object {Lost Omens: Monsters of Myth.items.[].system.level}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.level.value} (11 different values)
                [location] : object {Lost Omens: Monsters of Myth.items.[].system.location}
                    [heightenedLevel] : integer {Lost Omens: Monsters of Myth.items.[].system.location.heightenedLevel} (10 different values)
                        5 (x15)
                        2 (x15)
                        9 (x14)
                        4 (x13)
                        3 (x11)
                        8 (x9)
                        6 (x6)
                        7 (x5)
                        1 (x5)
                        10 (x4)
                    [uses] : object {Lost Omens: Monsters of Myth.items.[].system.location.uses}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.location.uses.max} (2 different values)
                            3 (x10)
                            2 (x6)
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.location.uses.value} (2 different values)
                            3 (x10)
                            2 (x6)
                    [value] : string {Lost Omens: Monsters of Myth.items.[].system.location.value} (19 different values)
                [material] : object {Lost Omens: Monsters of Myth.items.[].system.material}
                    [grade] : string {Lost Omens: Monsters of Myth.items.[].system.material.grade} (same value: 'high')
                    [type] : string {Lost Omens: Monsters of Myth.items.[].system.material.type} (same value: 'cold-iron')
                [mod] : object {Lost Omens: Monsters of Myth.items.[].system.mod}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.mod.value} (6 different values)
                        35 (x2)
                        32 (x1)
                        40 (x1)
                        33 (x1)
                        30 (x1)
                        24 (x1)
                [overlays] : object {Lost Omens: Monsters of Myth.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [7qdtetowq348s9oc] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Lost Omens: Monsters of Myth.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Lost Omens: Monsters of Myth.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Lost Omens: Monsters of Myth.items.[].system.prepared}
                    [flexible] : boolean {Lost Omens: Monsters of Myth.items.[].system.prepared.flexible} (same value: False)
                    value : string {Lost Omens: Monsters of Myth.items.[].system.prepared.value} (3 different values)
                        'innate' (x18)
                        'prepared' (x2)
                        'spontaneous' (x1)
                [proficiency] : object {Lost Omens: Monsters of Myth.items.[].system.proficiency}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Lost Omens: Monsters of Myth.items.[].system.proficient}
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.proficient.value} (same value: 0)
                [range] : mixed
                    object {Lost Omens: Monsters of Myth.items.[].system.range}
                        value : string {Lost Omens: Monsters of Myth.items.[].system.range.value} (12 different values)
                    integer {Lost Omens: Monsters of Myth.items.[].system.range} (same value: 50)
                [requirements] : string {Lost Omens: Monsters of Myth.items.[].system.requirements} (3 different values)
                    '' (x148)
                    'You are hit by a physical Strike.' (x1)
                    'You have a deity.' (x1)
                [ritual] : object {Lost Omens: Monsters of Myth.items.[].system.ritual}
                    primary : object {Lost Omens: Monsters of Myth.items.[].system.ritual.primary}
                        check : string {Lost Omens: Monsters of Myth.items.[].system.ritual.primary.check} (same value: 'Nature (expert; you must be the Mosquito Witch)')
                    secondary : object {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary}
                        casters : integer {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {Lost Omens: Monsters of Myth.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {Lost Omens: Monsters of Myth.items.[].system.rules}
                [price] : object {Lost Omens: Monsters of Myth.items.[].system.price}
                    [per] : integer {Lost Omens: Monsters of Myth.items.[].system.price.per} (same value: 10)
                    value : object {Lost Omens: Monsters of Myth.items.[].system.price.value}
                        [cp] : integer {Lost Omens: Monsters of Myth.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Lost Omens: Monsters of Myth.items.[].system.price.value.gp} (7 different values)
                            2 (x1)
                            100 (x1)
                            3 (x1)
                            130 (x1)
                            25 (x1)
                            60 (x1)
                            30 (x1)
                [quantity] : integer {Lost Omens: Monsters of Myth.items.[].system.quantity} (3 different values)
                    1 (x63)
                    3 (x2)
                    10 (x1)
                [reload] : object {Lost Omens: Monsters of Myth.items.[].system.reload}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.reload.value} (3 different values)
                        '' (x2)
                        '-' (x2)
                        '1' (x1)
                [runes] : object {Lost Omens: Monsters of Myth.items.[].system.runes}
                    potency : integer {Lost Omens: Monsters of Myth.items.[].system.runes.potency} (3 different values)
                        1 (x3)
                        2 (x1)
                        3 (x1)
                    property : array<string> {Lost Omens: Monsters of Myth.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.runes.property.[]} (same value: 'returning')
                    striking : integer {Lost Omens: Monsters of Myth.items.[].system.runes.striking} (3 different values)
                        2 (x2)
                        1 (x2)
                        0 (x1)
                [showSlotlessLevels] : object {Lost Omens: Monsters of Myth.items.[].system.showSlotlessLevels}
                    value : boolean {Lost Omens: Monsters of Myth.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Lost Omens: Monsters of Myth.items.[].system.size} (2 different values)
                    'med' (x63)
                    'lg' (x3)
                [slots] : object {Lost Omens: Monsters of Myth.items.[].system.slots}
                    [slot0] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot0}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.max} (4 different values)
                            5 (x2)
                            3 (x2)
                            4 (x1)
                            1 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared}
                            Length: min=1 max=5
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[].id} (14 different values)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.prepared.[]} (7 different values)
                                    'produce flame' (x1)
                                    'acid splash' (x1)
                                    'detect magic' (x1)
                                    'tanglefoot' (x1)
                                    'message' (x1)
                                    'shield' (x1)
                                    'telekinetic projectile' (x1)
                        [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot0.value} (4 different values)
                            3 (x2)
                            4 (x1)
                            5 (x1)
                            1 (x1)
                    [slot1] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot1}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.max} (2 different values)
                            5 (x1)
                            1 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared}
                            Length: min=1 max=5
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                        'wlLquOlZ1tZdYbvl' (x2)
                                        'atKUAKBbD2p5rM63' (x2)
                                        '0d9b5UaUlLQcD3aX' (x1)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.prepared.[]} (same value: 'gust of wind (at will)')
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot1.value} (2 different values)
                            5 (x1)
                            1 (x1)
                    [slot2] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot2}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.max} (2 different values)
                            4 (x1)
                            1 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared}
                            Length: min=1 max=4
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                        'GDVGILaCEraA2mXb' (x2)
                                        'LRRipDa0N7pK636L' (x2)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.prepared.[]} (same value: 'obscuring mist')
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot2.value} (2 different values)
                            3 (x1)
                            1 (x1)
                    [slot3] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot3}
                        [max] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.max} (2 different values)
                            4 (x1)
                            1 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=5
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                        'ZWYLFtMudB8jiLH2' (x2)
                                        '4kNsLdIKOlUHjhnL' (x2)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.prepared.[]} (4 different values)
                                    'shatter (see Toolbreaker)' (x3)
                                    'fireball' (x1)
                                    'earthbind' (x1)
                                    'quench (Advanced Players Guide 223)' (x1)
                        [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot3.value} (2 different values)
                            3 (x1)
                            1 (x1)
                    [slot4] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot4}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.max} (4 different values)
                            5 (x1)
                            3 (x1)
                            2 (x1)
                            4 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=5
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                        'UT1vMfgMjHCD6ViZ' (x2)
                                        'wdiyZBZLBPSTHGgH' (x1)
                                        'cks2kOlmDNKbugdN' (x1)
                                        'M13Gc6eoppr36V0u' (x1)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.prepared.[]} (8 different values)
                                    'resilient sphere' (x2)
                                    'darkness (at will)' (x1)
                                    'silence (at will)' (x1)
                                    'sleep (at will)' (x1)
                                    'dimension door' (x1)
                                    'phantasmal killer' (x1)
                                    'fly' (x1)
                                    'shape stone' (x1)
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot4.value} (3 different values)
                            4 (x2)
                            3 (x1)
                            2 (x1)
                    [slot5] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot5}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.max} (3 different values)
                            6 (x1)
                            1 (x1)
                            2 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared}
                            Length: min=1 max=6
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[].id} (3 different values)
                                        'cr4O2zE2CEV9V3fs' (x3)
                                        '4qCDmJLiB4hS5hGa' (x2)
                                        'gPeOFxxhq92luFa6' (x1)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.prepared.[]} (3 different values)
                                    'strange geometry (×3; Pathfinder Advanced Player\'s Guide226)' (x1)
                                    'secret chest (Advanced Player\'s Guide 226)' (x1)
                                    'sending' (x1)
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot5.value} (3 different values)
                            4 (x1)
                            1 (x1)
                            2 (x1)
                    [slot6] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot6}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.max} (3 different values)
                            5 (x1)
                            4 (x1)
                            3 (x1)
                        prepared : array<object|string> {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=5
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                        'vTseq19XxfgP08VM' (x2)
                                        '3L6Rtj2Q4ArOoI7c' (x2)
                                        'vmQeAIQskSlkrTcQ' (x1)
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.prepared.[]} (6 different values)
                                    'vibrant pattern' (x2)
                                    'lure dream (×2; page 89)' (x1)
                                    'cloudkill' (x1)
                                    'slow' (x1)
                                    'summon construct' (x1)
                                    'detect magic' (x1)
                        value : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot6.value} (2 different values)
                            4 (x2)
                            3 (x1)
                    [slot7] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot7}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.value} (same value: 3)
                        prepared : array<object> {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared}
                            Length: min=4 max=4
                            Value type: object {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared.[]}
                                id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot7.prepared.[].id} (4 different values)
                                    'kCt8WATyDgdTmMrJ' (x1)
                                    'mhr9Uxkdv8XSy9Sh' (x1)
                                    'mUqVoqcdCcxlEndB' (x1)
                                    'Nhwo4ZhGEM2fAidm' (x1)
                    [slot8] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot8}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.max} (3 different values)
                            1 (x1)
                            3 (x1)
                            4 (x1)
                        [prepared] : array<string|object> {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared}
                            Length: min=1 max=4
                            Value type: mixed
                                string {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[]} (same value: 'hypnopompic terrors')
                                object {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[]}
                                    id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.prepared.[].id} (2 different values)
                                        'YJF1gBE0DXw8RBFm' (x3)
                                        'MHGHJodY9iUAAUE7' (x1)
                        [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot8.value} (2 different values)
                            1 (x1)
                            3 (x1)
                    [slot9] : object {Lost Omens: Monsters of Myth.items.[].system.slots.slot9}
                        max : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.max} (3 different values)
                            8 (x1)
                            5 (x1)
                            4 (x1)
                        [prepared] : array<object> {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared}
                            Length: min=4 max=8
                            Value type: object {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared.[]}
                                id : string {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.prepared.[].id} (9 different values)
                                    'gp8G52lYiEcFz9Ee' (x2)
                                    '9JgTpY4WnsYILy2v' (x2)
                                    'kV547ySBhHdvE6qf' (x2)
                                    'WxhkEHML9qlAaFN6' (x1)
                                    'L7BdY5mBufAeA4TT' (x1)
                                    'YcX5FKWsryVUl9xR' (x1)
                                    'FppllC7VVm0RCKqm' (x1)
                                    'mhr9Uxkdv8XSy9Sh' (x1)
                                    '1s2MXZIQJKlcoW8I' (x1)
                        [value] : integer {Lost Omens: Monsters of Myth.items.[].system.slots.slot9.value} (2 different values)
                            8 (x1)
                            5 (x1)
                [slug] : string {Lost Omens: Monsters of Myth.items.[].system.slug} (143 different values)
                [specific] : object {Lost Omens: Monsters of Myth.items.[].system.specific}
                    material : object {Lost Omens: Monsters of Myth.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Lost Omens: Monsters of Myth.items.[].system.specific.runes}
                        potency : integer {Lost Omens: Monsters of Myth.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<string> {Lost Omens: Monsters of Myth.items.[].system.specific.runes.property}
                            Length: min=0 max=1
                            Value type: string {Lost Omens: Monsters of Myth.items.[].system.specific.runes.property.[]} (same value: 'returning')
                        striking : integer {Lost Omens: Monsters of Myth.items.[].system.specific.runes.striking} (2 different values)
                            1 (x1)
                            0 (x1)
                [spelldc] : object {Lost Omens: Monsters of Myth.items.[].system.spelldc}
                    dc : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.dc} (13 different values)
                    mod : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.value} (13 different values)
                    [item] : integer {Lost Omens: Monsters of Myth.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Lost Omens: Monsters of Myth.items.[].system.splashDamage}
                    [value] : integer {Lost Omens: Monsters of Myth.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Lost Omens: Monsters of Myth.items.[].system.stackGroup} (same value: 'slingBullets')
                [target] : object {Lost Omens: Monsters of Myth.items.[].system.target}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.target.value} (25 different values)
                [time] : object {Lost Omens: Monsters of Myth.items.[].system.time}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.time.value} (9 different values)
                        '2' (x104)
                        '3' (x14)
                        '1 minute' (x14)
                        '10 minutes' (x9)
                        '1' (x4)
                        'reaction' (x2)
                        '1 day' (x1)
                        'Reaction' (x1)
                        '1 to 3' (x1)
                [tradition] : object {Lost Omens: Monsters of Myth.items.[].system.tradition}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.tradition.value} (3 different values)
                        'divine' (x10)
                        'primal' (x8)
                        'occult' (x3)
                [traits] : object {Lost Omens: Monsters of Myth.items.[].system.traits}
                    [rarity] : string {Lost Omens: Monsters of Myth.items.[].system.traits.rarity} (4 different values)
                        'common' (x542)
                        'unique' (x57)
                        'uncommon' (x15)
                        'rare' (x5)
                    [traditions] : array<string> {Lost Omens: Monsters of Myth.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x105)
                            'occult' (x94)
                            'primal' (x76)
                            'divine' (x52)
                    value : array<string> {Lost Omens: Monsters of Myth.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Lost Omens: Monsters of Myth.items.[].system.traits.value.[]} (97 different values)
                [usage] : object {Lost Omens: Monsters of Myth.items.[].system.usage}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.usage.value} (4 different values)
                        'wornmask' (x56)
                        'held-in-one-hand' (x7)
                        'held-in-two-hands' (x2)
                        'worncloak' (x1)
                [uses] : object {Lost Omens: Monsters of Myth.items.[].system.uses}
                    autoDestroy : boolean {Lost Omens: Monsters of Myth.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Lost Omens: Monsters of Myth.items.[].system.uses.max} (same value: 1)
                    value : integer {Lost Omens: Monsters of Myth.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Lost Omens: Monsters of Myth.items.[].system.weaponType}
                    value : string {Lost Omens: Monsters of Myth.items.[].system.weaponType.value} (2 different values)
                        'melee' (x69)
                        'ranged' (x27)
            type : string {Lost Omens: Monsters of Myth.items.[].type} (8 different values)
                'action' (x308)
                'spell' (x150)
                'melee' (x96)
                'equipment' (x58)
                'spellcastingEntry' (x21)
                'lore' (x7)
                'weapon' (x5)
                'consumable' (x3)
            [_stats] : object {Lost Omens: Monsters of Myth.items.[]._stats}
                compendiumSource : string {Lost Omens: Monsters of Myth.items.[]._stats.compendiumSource} (142 different values)
            [flags] : object {Lost Omens: Monsters of Myth.items.[].flags}
                pf2e : object {Lost Omens: Monsters of Myth.items.[].flags.pf2e}
                    linkedWeapon : string {Lost Omens: Monsters of Myth.items.[].flags.pf2e.linkedWeapon} (5 different values)
                        '2SC3OwEvSsvC2alX' (x2)
                        'XTm0Vjw9CJ19gZEq' (x2)
                        'v2fhkphSEkRDzUKG' (x1)
                        'yphL9BmgmaXrOOrw' (x1)
                        'E8NgBdpkb4LqWCuz' (x1)
    name : string {Lost Omens: Monsters of Myth.name} (all different values)
    system : object {Lost Omens: Monsters of Myth.system}
        [abilities] : object {Lost Omens: Monsters of Myth.system.abilities}
            cha : object {Lost Omens: Monsters of Myth.system.abilities.cha}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.cha.mod} (10 different values)
                    9 (x9)
                    4 (x9)
                    5 (x6)
                    3 (x5)
                    0 (x2)
                    2 (x2)
                    -2 (x1)
                    6 (x1)
                    10 (x1)
                    1 (x1)
            con : object {Lost Omens: Monsters of Myth.system.abilities.con}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.con.mod} (10 different values)
                    7 (x10)
                    3 (x8)
                    4 (x6)
                    5 (x5)
                    10 (x2)
                    9 (x2)
                    8 (x1)
                    12 (x1)
                    6 (x1)
                    1 (x1)
            dex : object {Lost Omens: Monsters of Myth.system.abilities.dex}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.dex.mod} (9 different values)
                    9 (x10)
                    6 (x7)
                    5 (x6)
                    3 (x5)
                    4 (x4)
                    7 (x2)
                    10 (x1)
                    8 (x1)
                    0 (x1)
            int : object {Lost Omens: Monsters of Myth.system.abilities.int}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.int.mod} (12 different values)
            str : object {Lost Omens: Monsters of Myth.system.abilities.str}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.str.mod} (10 different values)
                    8 (x10)
                    4 (x8)
                    9 (x3)
                    10 (x3)
                    7 (x3)
                    5 (x3)
                    6 (x3)
                    3 (x2)
                    12 (x1)
                    -5 (x1)
            wis : object {Lost Omens: Monsters of Myth.system.abilities.wis}
                mod : integer {Lost Omens: Monsters of Myth.system.abilities.wis.mod} (12 different values)
        attributes : object {Lost Omens: Monsters of Myth.system.attributes}
            ac : object {Lost Omens: Monsters of Myth.system.attributes.ac}
                [details] : string {Lost Omens: Monsters of Myth.system.attributes.ac.details} (same value: '')
                value : integer {Lost Omens: Monsters of Myth.system.attributes.ac.value} (20 different values)
            [allSaves] : object {Lost Omens: Monsters of Myth.system.attributes.allSaves}
                value : string {Lost Omens: Monsters of Myth.system.attributes.allSaves.value} (6 different values)
                    '' (x30)
                    '+1 status to all saves vs. magic' (x3)
                    '+1 status bonus to saves against evil and necromancy spells and effects' (x1)
                    '+2 status to all saves vs. water' (x1)
                    '+2 status to all non-primal emotion effects' (x1)
                    '+2 status to all saves vs. effects created by constructs' (x1)
            hp : object {Lost Omens: Monsters of Myth.system.attributes.hp}
                details : string {Lost Omens: Monsters of Myth.system.attributes.hp.details} (10 different values)
                    '' (x32)
                    'void healing' (x2)
                    'regeneration 30 (deactivated by cold)' (x1)
                    'regeneration 20 (deactivated by cold iron)' (x1)
                    'regeneration 20 (deactivated by cold)' (x1)
                    'regeneration 30' (x1)
                    'regeneration 10 (deactivated by mental)' (x1)
                    'regeneration 10 (deactivated by holy)' (x1)
                    'Hardness 10 (Ship Armor)' (x1)
                    'regeneration 5 (deactivated by cold iron)' (x1)
                max : integer {Lost Omens: Monsters of Myth.system.attributes.hp.max} (26 different values)
                temp : integer {Lost Omens: Monsters of Myth.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Monsters of Myth.system.attributes.hp.value} (26 different values)
            [hardness] : integer {Lost Omens: Monsters of Myth.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {Lost Omens: Monsters of Myth.system.attributes.hasHealth} (same value: False)
            [immunities] : array<object> {Lost Omens: Monsters of Myth.system.attributes.immunities}
                Length: min=0 max=11
                Value type: object {Lost Omens: Monsters of Myth.system.attributes.immunities.[]}
                    type : string {Lost Omens: Monsters of Myth.system.attributes.immunities.[].type} (24 different values)
            [resistances] : array<object> {Lost Omens: Monsters of Myth.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Lost Omens: Monsters of Myth.system.attributes.resistances.[]}
                    type : string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].type} (9 different values)
                        'fire' (x7)
                        'physical' (x6)
                        'poison' (x4)
                        'cold' (x2)
                        'electricity' (x2)
                        'piercing' (x2)
                        'sonic' (x1)
                        'mental' (x1)
                        'all-damage' (x1)
                    value : integer {Lost Omens: Monsters of Myth.system.attributes.resistances.[].value} (4 different values)
                        5 (x9)
                        10 (x7)
                        20 (x5)
                        15 (x5)
                    [doubleVs] : array<string> {Lost Omens: Monsters of Myth.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Lost Omens: Monsters of Myth.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=4
                        Value type: string {Lost Omens: Monsters of Myth.system.attributes.resistances.[].exceptions.[]} (6 different values)
                            'bludgeoning' (x2)
                            'adamantine' (x2)
                            'cold-iron' (x1)
                            'force' (x1)
                            'ghost-touch' (x1)
                            'vitality' (x1)
            [speed] : object {Lost Omens: Monsters of Myth.system.attributes.speed}
                otherSpeeds : array<object> {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'swim' (x16)
                            'fly' (x13)
                            'climb' (x11)
                            'burrow' (x5)
                        value : integer {Lost Omens: Monsters of Myth.system.attributes.speed.otherSpeeds.[].value} (11 different values)
                [special] : string {Lost Omens: Monsters of Myth.system.attributes.speed.special} (same value: '')
                value : integer {Lost Omens: Monsters of Myth.system.attributes.speed.value} (9 different values)
                    50 (x10)
                    30 (x10)
                    35 (x4)
                    40 (x4)
                    25 (x4)
                    0 (x2)
                    80 (x1)
                    60 (x1)
                    20 (x1)
                [details] : string {Lost Omens: Monsters of Myth.system.attributes.speed.details} (5 different values)
                    'freedom of movement' (x1)
                    'snowstride' (x1)
                    'air walk, snowstep' (x1)
                    'air walk, freedom of movement,' (x1)
                    'earth glide' (x1)
            [stealth] : object {Lost Omens: Monsters of Myth.system.attributes.stealth}
                details : string {Lost Omens: Monsters of Myth.system.attributes.stealth.details} (3 different values)
                    '' (x3)
                    '<p>(master) to notice cracks forming in the walls of the structure as Ebeshra approaches</p>' (x1)
                    '<p>(master) to notice Ebeshra twisting its shape in preparation of creating a planar rift</p>' (x1)
                value : integer {Lost Omens: Monsters of Myth.system.attributes.stealth.value} (3 different values)
                    0 (x3)
                    20 (x1)
                    32 (x1)
            [weaknesses] : array<object> {Lost Omens: Monsters of Myth.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[]}
                    type : string {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[].type} (6 different values)
                        'holy' (x3)
                        'cold' (x3)
                        'cold-iron' (x3)
                        'fire' (x2)
                        'acid' (x1)
                        'piercing' (x1)
                    value : integer {Lost Omens: Monsters of Myth.system.attributes.weaknesses.[].value} (4 different values)
                        10 (x5)
                        15 (x4)
                        5 (x3)
                        20 (x1)
        details : object {Lost Omens: Monsters of Myth.system.details}
            [blurb] : string {Lost Omens: Monsters of Myth.system.details.blurb} (2 different values)
                '' (x36)
                'Variant Krampus' (x1)
            [languages] : object {Lost Omens: Monsters of Myth.system.details.languages}
                details : string {Lost Omens: Monsters of Myth.system.details.languages.details} (8 different values)
                    '(can\'t speak any language)' (x15)
                    '' (x11)
                    'speak with animals' (x4)
                    'telepathy 100 feet' (x2)
                    'can\'t speak any language; telepathy 60 feet' (x2)
                    'one language depending on its mortal life; telepathy 30 feet' (x1)
                    'tongues' (x1)
                    'can\'t speak' (x1)
                value : array<string> {Lost Omens: Monsters of Myth.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Lost Omens: Monsters of Myth.system.details.languages.value.[]} (25 different values)
            level : object {Lost Omens: Monsters of Myth.system.details.level}
                value : integer {Lost Omens: Monsters of Myth.system.details.level.value} (19 different values)
            [privateNotes] : string {Lost Omens: Monsters of Myth.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Lost Omens: Monsters of Myth.system.details.publicNotes} (31 different values)
            publication : object {Lost Omens: Monsters of Myth.system.details.publication}
                license : string {Lost Omens: Monsters of Myth.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Lost Omens: Monsters of Myth.system.details.publication.remaster} (same value: False)
                title : string {Lost Omens: Monsters of Myth.system.details.publication.title} (same value: 'Pathfinder Lost Omens Monsters of Myth')
            [description] : string {Lost Omens: Monsters of Myth.system.details.description} (5 different values)
                '<p>Ebeshra brushes against a structure, possibly causing it to collapse.</p>' (x1)
                '<p>Ebeshra fires a crystal at a creature to pin them onto the Material Plane.</p>' (x1)
                '<p>Ebeshra opens a massive rift in the Material Plane that pulls nearby creatures into another plane entirely. The rift is typically to a random plane in the multiverse, though Ebeshra can have the rift pull creatures into a plane of Ebeshra\'s choosing. Additionally, Ebeshra can choose any number of creatures to be immune to the effects of the planar rift, usually due to the kaiju recognizing the innocence of the creatures.</p>' (x1)
                '<p>Ebeshra slithers across the ground, causing the earth to tremble as though from a powerful earthquake.</p>' (x1)
                '<p>Ebeshra aligns its crystalline form to produce a blast of lightning that charges the surrounding area with electrical energy.</p>' (x1)
            [disable] : string {Lost Omens: Monsters of Myth.system.details.disable} (5 different values)
                '<p>@Check[athletics|dc:43|name:Brace Building (Athletics)|traits:complex,environmental,kaiju,hazard] (master), @Check[crafting|dc:43|name:Brace Building (Crafting)|traits:complex,environmental,kaiju,hazard] (master), or @Check[engineering|dc:43|name:Brace Building (Engineering)|traits:complex,environmental,kaiju,hazard]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature\'s next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.</p>' (x1)
                '<p>@Check[occultism|dc:48|name:Earn Ebeshra\'s Favor (Occultism)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) or @Check[religion|dc:48|name:Earn Ebeshra\'s Favor (Religion)|traits:abjuration,divine,environmental,kaiju,hazard] (legendary) to earn Ebeshra\'s favor and allow safe travel or @Check[deception|dc:51|name:Divert Ebeshra\'s Attention|traits:abjuration,divine,environmental,kaiju,hazard] (master) to momentarily divert Ebeshra\'s attention</p>' (x1)
                '<p>DC 47 Lore (master) related to the specific plane beyond the rift to disrupt the planar frequency and close the rift, @Check[arcana|dc:52|name:Undo the Rift\'s Manifestation (Arcana)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[occultism|dc:52|name:Undo the Rift\'s Manifestation (Occultism)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to undo the magical manifestation of the rift, @Check[performance|dc:55|name:Counteract the Rift\'s Frequency|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to play a tone that counteracts the rift\'s harmonic frequency, or @Check[diplomacy|dc:55|name:Plead With Ebeshra (Diplomacy)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) or @Check[religion|dc:55|name:Plead With Ebeshra (Religion)|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] (legendary) to plead with Ebeshra to close the rift</p>' (x1)
                '<p>three @Check[athletics|dc:38|name:Brace for Earthquake (Athletics)|traits:environmental,kaiju,hazard] (trained), @Check[crafting|dc:38|name:Brace for Earthquake (Crafting)|traits:environmental,kaiju,hazard] (trained), or @Check[engineering|dc:38|name:Brace for Earthquake (Engineering)|traits:environmental,kaiju,hazard]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area, or a single @Check[diplomacy|dc:41|name:Entreat With Ebeshra|traits:environmental,kaiju,hazard] (master) check to entreat Ebeshra to stand down</p>' (x1)
                '<p>@Check[nature|dc:45|name:Balance the Electrical Charges|traits:divine,electricity,environmental,evocation,kaiju,hazard] (master) to balance the electrical charges in the area or @Check[deception|dc:48|name:Divert Ebeshra\'s Attention|traits:divine,electricity,environmental,evocation,kaiju,hazard] (expert) to momentarily divert Ebeshra\'s attention</p>' (x1)
            [isComplex] : boolean {Lost Omens: Monsters of Myth.system.details.isComplex} (2 different values)
                False (x3)
                True (x2)
            [reset] : string {Lost Omens: Monsters of Myth.system.details.reset} (5 different values)
                '<p>The building becomes susceptible to Shake Apart again 1d6 rounds after it\'s stabilized.</p>' (x1)
                '<p>Ebeshra waits [[/gmr 1d4 #Rounds]] rounds to break off another crystal.</p>' (x1)
                '<p>Ebeshra vanishes 1 minute after opening the rift, which closes the rift. Ebeshra must wait 1 week before it can open another planar rift.</p>' (x1)
                '<p>Ebeshra doesn\'t rush this way again for [[/gmr 1d4 #Rounds]] rounds.</p>' (x1)
                '<p>Ebeshra waits [[/gmr 1d4 #Lightning Blast Wait]] rounds before another blast.</p>' (x1)
            [routine] : string {Lost Omens: Monsters of Myth.system.details.routine} (3 different values)
                '' (x3)
                '<p>The GM rolls a @Check[flat|dc:9|showDC:owner] to determine if the building partially collapses, increasing the DC as listed above. On a successful check, dust and debris fall within the building and 30 feet around it, providing concealment and dealing @Damage[6d6[bludgeoning]] damage to [[/r 1d4 #Targets]] randomly chosen targets (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone]). On a critical success, the effect is the same, but the debris deals @Damage[12d6[bludgeoning]] damage to [[/r 2d4 #Targets]] randomly chosen targets instead (@Check[reflex|dc:35|basic|name:Falling Debris|traits:hazard,complex,environmental,kaiju] save; on a critical failure, the creature is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] by rubble until freed [@UUID[Compendium.pf2e.actionspf2e.Item.Force Open] DC 38, @UUID[Compendium.pf2e.actionspf2e.Item.Escape] DC 35]).</p>' (x1)
                '<p>The rift pulls creatures within 500 feet toward it. The rift can pull any creature, regardless of its size. Creatures in the area must attempt a @Check[fortitude|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:45|name:Planar Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature\'s choice) to resist the effects of this pull or attempt to grab something to avoid getting pulled.</p>
            <hr />
            <p><strong>Critical Success</strong> The creature resists the pull and doesn\'t move toward the rift.</p>
            <p><strong>Success</strong> The creature is moved 25 feet toward the rift.</p>
            <p><strong>Failure</strong> The creature is moved 50 feet toward the rift.</p>
            <p><strong>Critical Failure</strong> The creature is moved 100 feet toward the rift. The harsh pull causes the creature to take @Damage[10d6[bludgeoning]] damage.</p>
            <p>If a creature is directly beneath the rift when the rift pulls it, the creature instead attempts a @Check[fortitude|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] or @Check[reflex|dc:50|name:Pull Into the Rift|traits:complex,conjuration,divine,environmental,kaiju,teleportation,hazard] save (the creature\'s choice) to avoid being pulled into the rift. On a failure, the creature is pulled up into the rift and thrown to a random point on the plane on the other side.</p>' (x1)
        [initiative] : object {Lost Omens: Monsters of Myth.system.initiative}
            statistic : string {Lost Omens: Monsters of Myth.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Lost Omens: Monsters of Myth.system.perception}
            details : string {Lost Omens: Monsters of Myth.system.perception.details} (9 different values)
                '' (x20)
                'jelly sense 120 feet' (x8)
                'swarmsense (imprecise) 30 feet' (x3)
                'smoke vision' (x1)
                'blizzard sight' (x1)
                '+26 vs. traps' (x1)
                'sporesight 100 feet' (x1)
                'swarmsense (imprecise) 100 feet, swarmsight (precise) 20 feet' (x1)
                'statuesense (imprecise) 60 feet' (x1)
            mod : integer {Lost Omens: Monsters of Myth.system.perception.mod} (17 different values)
            senses : array<object> {Lost Omens: Monsters of Myth.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Lost Omens: Monsters of Myth.system.perception.senses.[]}
                    [acuity] : string {Lost Omens: Monsters of Myth.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x19)
                        'precise' (x2)
                    [range] : integer {Lost Omens: Monsters of Myth.system.perception.senses.[].range} (4 different values)
                        60 (x13)
                        30 (x4)
                        120 (x3)
                        1 (x1)
                    type : string {Lost Omens: Monsters of Myth.system.perception.senses.[].type} (9 different values)
                        'darkvision' (x26)
                        'scent' (x15)
                        'greater-darkvision' (x5)
                        'low-light-vision' (x4)
                        'truesight' (x2)
                        'see-invisibility' (x2)
                        'wavesense' (x2)
                        'lifesense' (x1)
                        'tremorsense' (x1)
        [resources] : object {Lost Omens: Monsters of Myth.system.resources}
            [focus] : object {Lost Omens: Monsters of Myth.system.resources.focus}
                max : integer {Lost Omens: Monsters of Myth.system.resources.focus.max} (same value: 0)
                value : integer {Lost Omens: Monsters of Myth.system.resources.focus.value} (same value: 0)
        saves : object {Lost Omens: Monsters of Myth.system.saves}
            fortitude : object {Lost Omens: Monsters of Myth.system.saves.fortitude}
                saveDetail : string {Lost Omens: Monsters of Myth.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Lost Omens: Monsters of Myth.system.saves.fortitude.value} (19 different values)
            reflex : object {Lost Omens: Monsters of Myth.system.saves.reflex}
                saveDetail : string {Lost Omens: Monsters of Myth.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Lost Omens: Monsters of Myth.system.saves.reflex.value} (22 different values)
            will : object {Lost Omens: Monsters of Myth.system.saves.will}
                saveDetail : string {Lost Omens: Monsters of Myth.system.saves.will.saveDetail} (same value: '')
                value : integer {Lost Omens: Monsters of Myth.system.saves.will.value} (20 different values)
        [skills] : object {Lost Omens: Monsters of Myth.system.skills}
            [acrobatics] : object {Lost Omens: Monsters of Myth.system.skills.acrobatics}
                base : integer {Lost Omens: Monsters of Myth.system.skills.acrobatics.base} (13 different values)
            [arcana] : object {Lost Omens: Monsters of Myth.system.skills.arcana}
                base : integer {Lost Omens: Monsters of Myth.system.skills.arcana.base} (5 different values)
                    35 (x1)
                    11 (x1)
                    23 (x1)
                    27 (x1)
                    24 (x1)
            [athletics] : object {Lost Omens: Monsters of Myth.system.skills.athletics}
                base : integer {Lost Omens: Monsters of Myth.system.skills.athletics.base} (18 different values)
                [special] : array<object> {Lost Omens: Monsters of Myth.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Monsters of Myth.system.skills.athletics.special.[]}
                        base : integer {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].base} (same value: 14)
                        label : string {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].label} (same value: 'to High Jump or Long Jump')
                        predicate : array<object> {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Lost Omens: Monsters of Myth.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        'action:high-jump' (x1)
                                        'action:long-jump' (x1)
            [crafting] : object {Lost Omens: Monsters of Myth.system.skills.crafting}
                base : integer {Lost Omens: Monsters of Myth.system.skills.crafting.base} (3 different values)
                    13 (x1)
                    25 (x1)
                    24 (x1)
            [deception] : object {Lost Omens: Monsters of Myth.system.skills.deception}
                base : integer {Lost Omens: Monsters of Myth.system.skills.deception.base} (5 different values)
                    8 (x2)
                    31 (x1)
                    19 (x1)
                    18 (x1)
                    15 (x1)
            [diplomacy] : object {Lost Omens: Monsters of Myth.system.skills.diplomacy}
                base : integer {Lost Omens: Monsters of Myth.system.skills.diplomacy.base} (same value: 18)
            [intimidation] : object {Lost Omens: Monsters of Myth.system.skills.intimidation}
                base : integer {Lost Omens: Monsters of Myth.system.skills.intimidation.base} (14 different values)
            [medicine] : object {Lost Omens: Monsters of Myth.system.skills.medicine}
                base : integer {Lost Omens: Monsters of Myth.system.skills.medicine.base} (2 different values)
                    19 (x4)
                    24 (x1)
            [nature] : object {Lost Omens: Monsters of Myth.system.skills.nature}
                base : integer {Lost Omens: Monsters of Myth.system.skills.nature.base} (5 different values)
                    21 (x4)
                    26 (x1)
                    35 (x1)
                    13 (x1)
                    11 (x1)
            [occultism] : object {Lost Omens: Monsters of Myth.system.skills.occultism}
                base : integer {Lost Omens: Monsters of Myth.system.skills.occultism.base} (4 different values)
                    15 (x4)
                    30 (x2)
                    20 (x1)
                    26 (x1)
            [performance] : object {Lost Omens: Monsters of Myth.system.skills.performance}
                base : integer {Lost Omens: Monsters of Myth.system.skills.performance.base} (same value: 38)
            [society] : object {Lost Omens: Monsters of Myth.system.skills.society}
                base : integer {Lost Omens: Monsters of Myth.system.skills.society.base} (3 different values)
                    31 (x8)
                    11 (x1)
                    35 (x1)
            [stealth] : object {Lost Omens: Monsters of Myth.system.skills.stealth}
                base : integer {Lost Omens: Monsters of Myth.system.skills.stealth.base} (14 different values)
                [special] : array<object> {Lost Omens: Monsters of Myth.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Monsters of Myth.system.skills.stealth.special.[]}
                        base : integer {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].base} (3 different values)
                            25 (x1)
                            15 (x1)
                            20 (x1)
                        label : string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].label} (3 different values)
                            'in forests and snow' (x1)
                            'in forests' (x1)
                            'in water' (x1)
                        predicate : array<object|string> {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            'terrain:forest' (x1)
                                            'terrain:snow' (x1)
                                string {Lost Omens: Monsters of Myth.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                    'terrain:forest' (x1)
                                    'terrain:water' (x1)
            [survival] : object {Lost Omens: Monsters of Myth.system.skills.survival}
                base : integer {Lost Omens: Monsters of Myth.system.skills.survival.base} (12 different values)
                special : array<object> {Lost Omens: Monsters of Myth.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Monsters of Myth.system.skills.survival.special.[]}
                        base : integer {Lost Omens: Monsters of Myth.system.skills.survival.special.[].base} (same value: 30)
                        label : string {Lost Omens: Monsters of Myth.system.skills.survival.special.[].label} (same value: 'to navigate')
                        predicate : array<string> {Lost Omens: Monsters of Myth.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Monsters of Myth.system.skills.survival.special.[].predicate.[]} (same value: 'action:navigate')
            [thievery] : object {Lost Omens: Monsters of Myth.system.skills.thievery}
                base : integer {Lost Omens: Monsters of Myth.system.skills.thievery.base} (2 different values)
                    28 (x1)
                    9 (x1)
        traits : object {Lost Omens: Monsters of Myth.system.traits}
            rarity : string {Lost Omens: Monsters of Myth.system.traits.rarity} (3 different values)
                'unique' (x29)
                'rare' (x12)
                'uncommon' (x1)
            size : object {Lost Omens: Monsters of Myth.system.traits.size}
                value : string {Lost Omens: Monsters of Myth.system.traits.size.value} (5 different values)
                    'lg' (x18)
                    'med' (x15)
                    'huge' (x5)
                    'grg' (x3)
                    'sm' (x1)
            value : array<string> {Lost Omens: Monsters of Myth.system.traits.value}
                Length: min=2 max=6
                Value type: string {Lost Omens: Monsters of Myth.system.traits.value.[]} (30 different values)
        [creatureType] : string {Lost Omens: Monsters of Myth.system.creatureType} (same value: '')
        [flavourText] : string {Lost Omens: Monsters of Myth.system.flavourText} (same value: '')
        [recallKnowledgeText] : string {Lost Omens: Monsters of Myth.system.recallKnowledgeText} (same value: '')
        [sidebarText] : string {Lost Omens: Monsters of Myth.system.sidebarText} (same value: '')
        [spellcasting] : object {Lost Omens: Monsters of Myth.system.spellcasting}
            rituals : object {Lost Omens: Monsters of Myth.system.spellcasting.rituals}
                dc : integer {Lost Omens: Monsters of Myth.system.spellcasting.rituals.dc} (same value: 29)
        [statusEffects] : array<> {Lost Omens: Monsters of Myth.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Lost Omens: Monsters of Myth.type} (2 different values)
        'npc' (x37)
        'hazard' (x5)
    [prototypeToken] : object {Lost Omens: Monsters of Myth.prototypeToken}
        name : string {Lost Omens: Monsters of Myth.prototypeToken.name} (3 different values)
            'Taljjae' (x7)
            'Mosquito Witch' (x3)
            'Krampus' (x1)